Project director for Fallout: New Vegas Josh Sawyer had this to say about the importance of a definitive ending:

So as players near the end of the game a warning is given to them much like any game where something cataclysmic happens at the end. What I take this to mean is that players are going to experience an ending that will be not only impactful but most likely pretty emotional depending on how connected you become with your character. Seems to me like the games that give you this situation are the ones where either your own character or a very important side character dies and that’s a shame to be already anticipating that.

I could be wrong about this but I feel that gamers will be better off living in the dark about this information. And since you are reading this you are no longer in the dark anyways. You curious devil you. Gamers are going to be warned when they reach the climax so why let them know ahead of time about this warning to leave them wondering until the game’s release. Developers of the game, Obsidian Entertainment, are no strangers to the Fallout universe and I have full confidence that what they will deliver will be amazing.

There is no way that players aren’t already excited about this game and well prepared to soak up any and all new information that Bethesda plans on releasing. But I prefer those appetizers to come in the form of screens or announcements about pre-order bonuses. I would rather not have some vague idea in my head forcing me to stew over how this game might end before I haven’t even created a save game file. I am excited enough as it is please don’t mess with my anticipations.

How does this news make you feel, Ranters? Do you wish you hadn’t read on or do you want to know all there is to know at any cost?

Fallout: New Vegas barbecues some gecko October 19th on the Xbox 360, PS3, and PC.

Source: 1up