Now, however, Obsidian has finally shed some light on its cancelled project, which was tentatively called Stormlands. In an in-depth look at the game and the process that went into it being shut down, Eurogamer details the ways in which Obsidian - then fresh off the release of the incredibly successful Fallout: New Vegas - originally pitched the title to Microsoft. Obsidian co-owner and CEO Feargus Urquhart explains:
Urquhart also stated that the game would have processed people’s individual fight footage into personalized recaps of their contribution to the fight, not unlike a much more in-depth version of the Overwatch play of the game system. Stormlands sounds ambitious even now in 2017 - in 2011, it would have been unlike anything gamers had ever seen before.
Unfortunately, however, the price of the ambition surrounding Stormlands was simply too high. With Microsoft pushing harder and harder for more unrealistic features and Obsidian tasked with attempting to realize them while knowing it wasn’t possible, a disconnect emerged between the two companies that eventually led to Microsoft cancelling the project in 2012.
Those who wish they’d been able to try Stormlands can actually take solace in the fact that, if they play Obsidian’s library, they probably already have. Obsidian salvaged Stormlands into a game called Fallen, then transformed Fallen into Tyranny, which would release in 2016. While it sounds like a tragedy that Stormlands was never completed, at the very least, it produced a memorable development story alongside one of the more interesting RPG titles of the past few years in Tyranny.
Source: Eurogamer