As previously announced by Bethesda, Fallout 4’s Survival Mode has been completely overhauled and refined due to feedback from its PC beta. For those unaware, the game’s Survival Mode is set to introduce brand new challenges to up the ante in terms of testing players’ mettle, with new features like the restriction of fast travel, saving only after sleeping, increased lethality, diseases, fatigue, danger, and loads more.
As is to be expected, Fallout 4’s 1.5 Update not only includes the aforementioned features, but also plenty of fixes for bugs and glitches, as well as general improvements to the game’s performance and stability. For those interested, a full listing of all the patch notes for the latest Steam update in Bethesda’s action-RPG can be found over on the next page.
Also found in Bethesda’s community post is a reminder from the studio that Fallout 4’s Creation Kit and developer-supported mods are in open beta on PC right now. The company went on to reassure everyone of its plans to have the console mods available on Xbox One in May, beginning with a beta, and that it would then bring the mods to PlayStation 4 in June.
Taking all of this into consideration, Fallout 4 fans who have experienced everything that there is to do within the game thus far, including expansion materials like the Automatron DLC, will soon have a bevy of add-ons to pull them back in for more. And with Bethesda teasing the possibility of Fallout 4’s Season Pass content lasting throughout the rest of 2016, there’s a good chance of players spending most of their year wandering the Wasteland.
Excited for the added challenges being brought about with Fallout 4’s Survival Mode? Which obstacle do you think developers could have added into the game to make it harder and even more realistic? Let us know your thoughts in the comments below.
Fallout 4 is out now and is available for PC, PlayStation 4, and Xbox One.
Source: Bethesda
Fallout 4 1.5 Steam Update (1.5.157)
New Features
New Survival difficulty Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details. Characters set to Survival difficulty appear under their own Character Selection filter Third person camera movement improvements when player is close up against walls and other objects
Fixes
General stability and performance improvements Fixed rare crash related to reloading a save that relies on Automatron Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench Fixed issue with Ada not properly traveling to an assigned settlement Robots can now be assigned as settlement vendors Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute Fixed distance check with Robotics Expert perk While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression Fixed issue where Workshop placed light bulbs would occasionally not light properly Fixed occasional flashing issue with entering and exiting Power Armor Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu