To be fair, Fallout 4 has an advantage over most games when it comes to the short time between announcement and release: the game was the sequel to one of the industry’s most beloved games. While not every title can carry such clout, Howard states that this is the way he prefers to do business:
Bethesda Games Studios is even following this mantra for their downloadable content packs, and recently announced three different Fallout 4 DLC items, which are poised to release in quick succession within the next four months. At the DICE 2016 summit this week, Howard also dropped the news that the studio was working on three different ‘big and crazy’ projects simultaneously, which are now more likely to be announced and promptly released.
Now fans will know that when a game is announced, Bethesda will be confident it can release the game shortly after. Those fans can even estimate a release date for a game - although Howard confirmed that template isn’t set in stone:
Howard also revealed that one of the previously announced ‘crazy projects’ isn’t as big as the others, but remained mum on if these games would be announced at Bethesda’s recently announced E3 conference. Given that he had just hinted that the games may come out in a time scale similar to Fallout 4’s post-announcement, we wouldn’t be surprised to see the studio announcing some of these titles in Los Angeles this year, around six months ahead of the holiday window.
Source: GameSpot